![]() ![]() depending on class, rotations can have multiple movement cycles that are being rotated because of different cooldowns being up. ideally, you want to have a consistent movement cycle that lines up with the spawn timer where you briefly wait for spawn always at the same key positions. assuming the extra mobs are enough to reach capacity after the first cycle, you should probably use the capacity and ignore spawn countĪt base spawn the sweet spot for optimal farming is usually a rotation that can full clear the map slightly faster than the spawn timer, so that you’re evenly killing everything but you’re also not waiting for spawn too long. There is an exception to this: maps with mobs that spawn other mobs, such as the tranquil erda at below the cave, will not respect that formula. in this example of wild hunter with frenzy totem full clearing at CLP, you can see that even though frenzy totem increases the mob capacity, they still only get 20 kills per cycle. because each spawn point can spawn at most 1 mob per cycle, if you full clear you will be limited by spawn point count even with higher mob capacity. you can calculate the theoretical maximum kills per hour (assuming you full clear every cycle) by doing 3600 / 7.56 * min(capacity, spawnCount), where 3600 is 1 hour in seconds, 7.56 is the spawn timer in seconds, capacity is the mob capacity for the map and spawnCount is the number of spawn points. Intuitively, higher mob capacity and spawn count equals better kill rate as long as you can clear the map. the spawn cycles not precisely aligning to the 6 minutes mark also contributes to inflating the BA remember that a short BA like 6 minutes can be easily inflated by starting it as late as possible and stopping it as early as possible to slip in an extra spawn cycle worth of mobs, which could easily push for example 1670 kills to 1700 making it look like a 17k kills / hr BA. it is recommended to do a battle analysis at least long enough to cycle all your skills. ![]() the in-game battle analysis now has a mob count which makes it really easy to measure this. it’s an absolute number unaffected by mob level. The kill rate, or how many kills over time (usually kills per hour) you’re getting, is the ideal way to test how good a rotation is. not killing a particular platform or section of the map will result in more mobs piling up there, and less mobs spawning elsewhere, resulting in lower and lower kill counts every cycle. In certain localizations of the game, it’s possible to increase the capacity and lower the spawn timer, see the spawn enhancers section for details.īecause spawn is evenly distributed across the spawn points, it’s important to clear all the mobs evenly. the base spawn timer is 7560ms (7.56 seconds), which means that every 7.56 seconds, the server will respawn up to 1 mob per spawn point, evenly distributing them across all the spawn points, but not exceeding the capacity. ![]() To farm efficiently and have a more consistent rotation around the map, it is important to understand mob spawn mechanics.Įach map has multiple fixed spawn locations for mobs and a maximum mob capacity. ![]() This is a general guide for brand new and returning players that aims to explain all the important systems in the game. ![]()
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